Games and Culture: A Journal of Interactive Media is a quarterly international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies.
Games and Culture's scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies. Other arenas include the following:
Of primary importance will be bridging the gap between games studies scholarship in the United States and in Europe.
One of the primary goals of the journal is to foster dialogue among the academic, design, development, and research communities that will influence both game design and research about games within various public contexts. A second goal is to examine how gaming and interactive media are being used outside of entertainment, including in education, for the purposes of training, for military simulation, and for political action.
Games and Culture: A Journal of Interactive Media invites academics, designers and developers, and researchers interested in the growing field of game studies to submit articles, reviews, or special issues proposals to the editor. Games and Culture is an interdisciplinary publication, and therefore it welcomes submissions by those working in fields such as Communication, Anthropology, Computer Science, English, Sociology, Media Studies, Cinema/Television Studies, Education, Art History, and Visual Arts.
All submissions are peer reviewed by two or more members of the distinguished, multi-disciplinary editorial board. Games and Culture aims to have all papers go through their initial review within three months of receipt. Manuscripts should be submitted electronically in Word or Word Perfect format and conform to the Publication Manual of the American Psychological Association (Fifth Edition) and should not exceed 10,000 words in length. Papers that do not conform to these guidelines will be returned to the author(s).
All submissions are to be formatted for 8½" × 11? paper with 1½" margins. All copy, including captions, footnotes, tables, and references, must be typed double-spaced, in 12-point Times New Roman font. An abstract of no more than 150 words, 4-5 keywords, and a brief biographical statement for each author must accompany each submission. The abstract and keywords should be placed on a separate page immediately after the title page. All figures, tables, charts, and other artwork should appear at the end of the manuscript and must be cited in the text with appropriate descriptive headings. All artwork must also be submitted in high-resolution electronic form. (High-resolution images should come in a separate file from the manuscript).
Submit manuscripts to:http://mc.manuscriptcentral.com/games
|Institutional Subscription, Combined (Print & E-access)||£427.00|
|Institutional Subscription, E-access||£384.00|
|Institutional Subscription, Print Only||£418.00|
|Individual Subscription, Combined (Print & E-access)||£74.00|
To purchase a non-standard subscription or a back issue, please contact SAGE Customer Services for availability.
firstname.lastname@example.org +44 (0) 20 7324 8701
|Institutional, Single Print Issue||£77.00|
|Individual Single Print Issue||£16.00|
|Frequency:||Published 6 times a year||eISSN: 1555-4139||ISSN: 1555-4120|
|Months of Distribution:||January , March , May , July , September , November||Current Volume: 9||Current Issue: 2|
|Other Titles in:||Communication & Media Studies | Sociology | Cultural Studies|