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Game Time
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Game Time
Games to Promote Social and Emotional Resilience for Children aged 4 - 14



December 2004 | 65 pages | SAGE Publications Ltd
Includes CD-Rom

These games will be invaluable for those working with small groups of young people who find it difficult to behave and co-operate with their peers.

They are progressive in terms of skill development and complexity and have a strong focus on early intervention (age range from 4 to 14). The games may be used sequentially over 6 to 8 sessions to practise a range of social and emotional skills; or in a one-off session to cover specific skills.

Socio-emotional development addressed includes:

- social and friendship skills

- anger management

- coping with teasing

- coping in the playground

- paying compliments

The nine games are presented on a CD for users to print their own colour copies. The disc contains the games board and all the necessary cards.

Introduction

 
 
Play and Socio-Emotional Development
The Importance of Play

 
Therapeutic Games

 
Social Intelligence

 
Emotional Intelligence

 
 
Emotional Resilience
Emotional Coaches

 
Emotional First-Aid

 
 
The Life Space Interview
Importance of Language

 
 
Game Leaders
Modelling Prosocial Skills

 
Using Scripts

 
Immediacy

 
Discipline

 
Awareness of Reading Skills

 
 
Using Therapeutic Games
The Classroom

 
Targeted Groups

 
Clinical Level

 
 
The Games
Getting Along - 'Little Friends, Roadrace, Friendly Island' (Pre-School - Year 3)

 
Friendship Skills - 'Friendly Friends' (Years 1-8)

 
Resilience Training - 'Tease' (Years 3-8)

 
Anger Management - 'Think Again' (Years 1-8)

 
Playground Issues - 'Playground' (Years 2-8)

 
Paying Compliments, Group Cohesion - 'Give Me Strength' (Years 3-8)

 
Meeting Challenges - 'Strong and Smart' (Years 3-8)