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Understanding Digital Games
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Understanding Digital Games

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May 2006 | 272 pages | SAGE Publications Ltd
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes.

The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research.

Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.

 
PART ONE: HISTORY AND PRODUCTION
John Kirriemuir
A History of Digital Games
Aphra Kerr
The Business of Making Digital Games
Alberto Alvisi
The Economics of Digital Games
Jon Sykes
A Player-centred Approach to Digital Game Design
 
PART TWO: THEORIES AND APPROACHES
Julian K Cklich
Literary Theory and Digital Games
Geoff King and Tanya Krzywinska
Film Studies and Digital Games
Seth Giddings and Helen Kennedy
Digital Games as New Media
Garry Crawford and Jason Rutter
Cultural Studies and Digital Games
Martin Hand and Karenza Moore
Community, Identity and Digital Games
 
PART THREE: KEY DEBATES
Jo Bryce and Jason Rutter
Digital Games and Gender
Jo Bryce and Jason Rutter
Digital Games and the Violence Debate
Timothy Dumbleton and John Kirriemuir
Digital Games and Education

Sample Materials & Chapters

PDF of Chapter One


For instructors

Please contact your Academic Consultant to check inspection copy availability for your course.

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ISBN: 9781412900348
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